Creative Media Research http://www.creativemediaresearch.com ... Thu, 04 Dec 2014 20:12:56 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 Picteilín 2014 # # Tue, 19 Aug 2014 08:35:38 +0000 /?p=171 The 2014 edition of the Picteilín Creative Media Conference will take place at Dundalk Institute of Technology’s PJ Carroll Building on Monday 3rd November.

The conference theme is: Creative Media and Games Studies: Developing Design, Play and Storytelling.

Please see our Call For Papers page for further details.

Early bird registration is possible and will end on September 15th.

]]>
Theme announcement and registration

The 2014 edition of the Picteilín Creative Media Conference will take place at Dundalk Institute of Technology’s PJ Carroll Building on Monday 3rd November.

The conference theme is: Creative Media and Games Studies: Developing Design, Play and Storytelling.

Please see our Call For Papers page for further details.

Early bird registration is possible and will end on September 15th.

]]>
# 0
Eamonn Crudden /eamonn-crudden-2/ /eamonn-crudden-2/#comments Sat, 20 Apr 2013 18:07:28 +0000 http://d1801788.u185.host.ie/?p=101 Eamonn’s research interests include:

The use of new communications technologies by social movements in Ireland and abroad in the period 2000-2010.
 The use of video by international social movements in the period 2000-2010.
 Politicised Irish documentary film-making.
 The history of video surveillance use by social movements.
The Indymedia network 1999-2010.
Building audiences in an Irish context for moving image work using the internet.
Modes of experimental/fictional film-making based on mash-up, appropriation and pastiche.
Auto-ethnographic modes of academic writing.
 The appearance of a web-based ‘counter-public sphere’ in the years 2000-2010.
 Politicised uses of Web 2.0 platforms.

Email: eamonn.crudden@dkit.ie

]]>
Eamonn’s research interests include:

The use of new communications technologies by social movements in Ireland and abroad in the period 2000-2010.
 The use of video by international social movements in the period 2000-2010.
 Politicised Irish documentary film-making.
 The history of video surveillance use by social movements.
The Indymedia network 1999-2010.
Building audiences in an Irish context for moving image work using the internet.
Modes of experimental/fictional film-making based on mash-up, appropriation and pastiche.
Auto-ethnographic modes of academic writing.
 The appearance of a web-based ‘counter-public sphere’ in the years 2000-2010.
 Politicised uses of Web 2.0 platforms.

Email: eamonn.crudden@dkit.ie

]]>
/eamonn-crudden-2/feed/ 0
Glenn Doyle /glenn-doyle-2/ /glenn-doyle-2/#comments Sat, 20 Apr 2013 18:06:03 +0000 http://d1801788.u185.host.ie/?p=99 Glenn’s undergraduate degree was a BA Audio Visual Media (1:1) which was followed by the completion of an MA in Interactive Multimedia. His particular expertise would be in capturing the still image, traditionally and digitally, and the manipulation thereof within post production imaging software. From a theoretical perspective he has also successfully delivered Media Studies, Media Theory and Media Discourse & Analysis modules for numerous years within the college and has presented papers covering numerous aspects of both contemporary and traditional media forms.

Currently Glenn is researching various topics from the ‘future for newspapers’ to the ‘taboo of street photography within society’ and the ‘growing stigma of photographing children ( ‘The death of shooting kids)’.

Glenn is also currently in the process of finalising proposals for a practical research based Phd, details of which can be found on the site www.glenndoyle.com

Email: glenn.doyle@dkit.ie

]]>
Glenn’s undergraduate degree was a BA Audio Visual Media (1:1) which was followed by the completion of an MA in Interactive Multimedia. His particular expertise would be in capturing the still image, traditionally and digitally, and the manipulation thereof within post production imaging software. From a theoretical perspective he has also successfully delivered Media Studies, Media Theory and Media Discourse & Analysis modules for numerous years within the college and has presented papers covering numerous aspects of both contemporary and traditional media forms.

Currently Glenn is researching various topics from the ‘future for newspapers’ to the ‘taboo of street photography within society’ and the ‘growing stigma of photographing children ( ‘The death of shooting kids)’.

Glenn is also currently in the process of finalising proposals for a practical research based Phd, details of which can be found on the site www.glenndoyle.com

Email: glenn.doyle@dkit.ie

]]>
/glenn-doyle-2/feed/ 0
Yvonne Igoe /yvonne-igoe/ /yvonne-igoe/#comments Sat, 20 Apr 2013 18:04:42 +0000 http://d1801788.u185.host.ie/?p=97 Yvonne Igoe B.A. (Dublin City University), M. Phil. (NUI, Galway) Lecturer, Film Studies with radio

Teaching modules 
Film Studies; Media Studies; Culture, Film & Society: Asia; Practice-Based Research: Methodology; Cinema & Ireland; Radio Research & Production; Film & Media Theory; Music in Film; Practice-Based Research: Project

Research Interests Currently working on a Ph.D. on Irish language current affairs programmes on RTÉ Television.
Film studies; Irish cinema and media: Community media & broadcasting; Irish language media; Media representations & reporting; music and film; popular culture & the media; Identity & culture.

Research supervision Final-year practical projects for students on the B.A. (Level 7/Level  in Video & Film Production as well as dissertations on the B.A. (Hons) in Humanities. Supervision of a postgraduate student who produced a practice-based research M.A. dissertation that resulted in a Video documentary investigating the connection between conflict and art, and drew comparisons between art from ... Read More »]]> Yvonne Igoe B.A. (Dublin City University), M. Phil. (NUI, Galway)
Lecturer, Film Studies with radio

Teaching modules
Film Studies; Media Studies; Culture, Film & Society: Asia; Practice-Based Research: Methodology; Cinema & Ireland; Radio Research & Production; Film & Media Theory; Music in Film; Practice-Based Research: Project

Research Interests
Currently working on a Ph.D. on Irish language current affairs programmes on RTÉ Television.
Film studies; Irish cinema and media: Community media & broadcasting; Irish language media; Media representations & reporting; music and film; popular culture & the media; Identity & culture.

Research supervision
Final-year practical projects for students on the B.A. (Level 7/Level  in Video & Film Production as well as dissertations on the B.A. (Hons) in Humanities. Supervision of a postgraduate student who produced a practice-based research M.A. dissertation that resulted in a Video documentary investigating the connection between conflict and art, and drew comparisons between art from Ireland and the Basque country.

Publications
Northern and troubled – southern and peaceful. Absence, punishment and the disappeared in the landscape of Irish film published in eds. Huber, W. Böss, M. Maignant, C. & Schwall, H. ‘Ireland: Representation and Responsibility.’ (Irish Studies in Europe, Volume 1). WVT, Trier, 2007.

Litríocht na hAoise seo in Cois Coiribe, NUI, Galway graduate magazine, 1999.
Conference papers
Poster presentation at Faculty of Humanities and Social Sciences Research Day, Dublin City Univeristy, June 2009.

‘Irish language programming on Telefís Éireann in the 1960s: Deconstructing the ‘Gaeltacht’ – A case study’ at Humanities: Challenging the Future Symposium An Foras Feasa/The Department of Music and Creative Media, at Dundalk Institute of Technology June 2009.

‘Modheolaíocht: Cláracha chúrsa reatha ar Theilifís Éireann 1962-1987.’ Postgraduate seminar, Dublin City University, June 2008.

Seeing what we hear: The voiceover in contemporary Irish cinema presented at ‘Orality in Modern Irish Culture’ First Galway Conference of Irish Studies, National University of Ireland, Galway. June 2006

Songs of desire: Gender and Sexuality in the films of Neil Jordan presented at the ‘New Voices in Irish Criticism’ conference, National University of Ireland, Maynooth, May 2006. Panel member “New voices, Old voices” plenary session.

Guest lecture: Representation of borders in Irish cinema to MA in Visual Culture, School of Art & Design, University of Ulster, Belfast, March 2006.

“Singing it all back home”: music and song in contemporary Irish cinema presented at ‘Place and Memory in the New Ireland’, V EFACIS conference, University of Gothenburg, Sweden. December 2005.

“Borderlands”: Exposing the Underworld of the Border Region presented at the Borders and Borderlands in Contemporary Culture Conference, Department of Humanities, Dundalk Institute of Technology. May 2005.

Northern and troubled – southern and peaceful. Absence, punishment and the disappeared in the landscape of Irish film presented DKIT research forum, May 2004. Published in conference proceedings.

The General and the Saint of the Underworld: the cinematic creation of Cahill the antihero and Guerin the heroine presented at ‘The Irish Hero’ conference, Centre for Irish Studies, NUI, Galway. April 2004.

Northern and troubled – southern and peaceful. Absence, punishment and the disappeared in the landscape of Irish film presented at ‘Representation and Responsibility’ IV EFACIS conference, University of Braga, Portugal, December 2003. (To be published 2007)

Branding Culture or Consuming the Nation. Cultúr: At the heart of it? at ‘Material Ireland/Virtual Ireland’ (the Mid-Atlantic American Conference for Irish Studies), the University of Maryland, October 2003.

Tobar na Cuimhne/The Well of Memory: Tradition and Memory in the poetry of Cathal Ó Searcaigh at ‘Ireland’s Heritages: Critical Perspectives on Consumption, Method and Memory’ at GMIT, Castlebar in October 2002.

Industry experience
Radio broadcasting and production across a range of radio stations over a number of years including: Freelance radio journalist in RTÉ Radio Newsroom. Producer: LMFM; Station Manager: Flirt FM (NUI, Galway); Taighdeoir: Raidio na Lifé; Presenter/Researcher: NEAR FM. Dublin Weekend Radio (DCU Community of interest station) & DCU FM: student volunteer.

Soundtrack composition
Soundtrack for short film ‘Island of Screams’ produced under FII outreach project, October 2002.
Music for ‘Dinner at Eight,’ a Filmbase/RTE short: broadcast on RTE in August 2000.

]]> /yvonne-igoe/feed/ 0
Ronan Lynch /ronan-lynch/ /ronan-lynch/#comments Sat, 20 Apr 2013 18:01:56 +0000 http://d1801788.u185.host.ie/?p=95 Ronan is a Post Graduate student in DKIT and also works on an internship program within the Institute promoting Enterprise on campus to students.

Ronan graduated in 2008 from DKIT with a BA Hons in Communications with Creative Multimedia. Currently he is undertaking a Masters by Research in the School of Creative Media, in the area of Alternate Reality Gaming.

Email: ronan.lynch@dkit.ie

Awards 
Digital Hub Best in Show (National Showcase of Top Graduate work)
 AfterMath08 –  Winner 2008 (Group Project) Tactical Control Force –  Winner 2007 (Group Project)
www.thedigitalhub.com/

Europrix Multimedia Awards 2008
 Aftermath08 – Quality Seal
www.europrix.org/

Publications Accepted for publication Mallon, B & Lynch, R “Stimulating Psychological Attachments in Narrative Games: Reviewing the Emotional Ties between Players, the Game and its Characters” Accepted subject to revision for a special issue of Simulation and Gaming. Lynch, R., Mallon, B., Nolan, K., “Deciphering the Puppetmaster Enigma: Criteria for Evaluating Alternate Reality Games”, Accepted ... Read More »]]> Ronan is a Post Graduate student in DKIT and also works on an internship program within the Institute promoting Enterprise on campus to students.

Ronan graduated in 2008 from DKIT with a BA Hons in Communications with Creative Multimedia. Currently he is undertaking a Masters by Research in the School of Creative Media, in the area of Alternate Reality Gaming.

Email: ronan.lynch@dkit.ie

Awards
Digital Hub Best in Show (National Showcase of Top Graduate work)

AfterMath08 –  Winner 2008 (Group Project)
Tactical Control Force –  Winner 2007 (Group Project)
www.thedigitalhub.com/

Europrix Multimedia Awards 2008

Aftermath08 – Quality Seal
www.europrix.org/

Publications
Accepted for publication
Mallon, B & Lynch, R “Stimulating Psychological Attachments in Narrative Games: Reviewing the Emotional Ties between Players, the Game and its Characters” Accepted subject to revision for a special issue of Simulation and Gaming.
Lynch, R., Mallon, B., Nolan, K., “Deciphering the Puppetmaster Enigma: Criteria for Evaluating Alternate Reality Games”, Accepted for the 43rd International Simulation & Gaming Association (ISAGA) Conference Proceedings (2012), Cluj-Napoca, Romania.
Lynch, R., Mallon, B., Nolan, K., “Blending Narrative, Play & Learning: An Examination of Alternate Reality Games as a Game-Based Learning tool,” Extended abstract accepted and chapter under development for the following book: Game Based Learning: Opportunities & Challenges, Cambridge Scholars Publishing.

Forthcoming
Lynch, R., Mallon, B., Nolan, K.,  “Mastering the Puppets: Criteria for Pulling the Strings in an Alternate Reality Game,” Journal of Gaming & Virtual Worlds. 5 (1).

Published
International Symposium on Electronic Art (ISEA) 2009
 Alternate Reality Games, Advertising and Entertainment: How digital media is changing the way we tell stories – 
http://www.isea2009.org/

Professional Membership
European Academy of Digital Media (EADIM)
www.eadim.com/

]]> /ronan-lynch/feed/ 0
Bride Mallon /bride-mallon/ /bride-mallon/#comments Sat, 20 Apr 2013 17:59:57 +0000 http://d1801788.u185.host.ie/?p=93 Bride’s research interests include (i) phenomenological games-research methodologies; (ii) computer game narrative structures; and (iii) user engagement during game-play. She is particularly interested in investigating which aspects of traditional narrative are being invoked in narrative computer games and how best can narrative be used to benefit games.

For her PhD she sought answers to the following questions: 
1. what factors affect enjoyment or engagement during game play? 
2. what assessment criteria may be drawn from lessons of user response and narrative theory to aid game designers? and 
3. whether, how, and where narrative increases user-engagement during game play?

PhD thesis title: Evaluating Narrative Models of Engagement in Multimedia Game Design. Master’s thesis title: An Investigation into the use of Psychometric Input as a basis for Human-Computer Interaction.

She holds a BA in English Literature and Mathematics, a PGDip in Computer Science, an MSc in Computing and ... Read More »]]> Bride’s research interests include (i) phenomenological games-research methodologies; (ii) computer game narrative structures; and (iii) user engagement during game-play. She is particularly interested in investigating which aspects of traditional narrative are being invoked in narrative computer games and how best can narrative be used to benefit games.

For her PhD she sought answers to the following questions: 
1. what factors affect enjoyment or engagement during game play? 
2. what assessment criteria may be drawn from lessons of user response and narrative theory to aid game designers? and 
3. whether, how, and where narrative increases user-engagement during game play?

PhD thesis title: Evaluating Narrative Models of Engagement in Multimedia Game Design.
Master’s thesis title: An Investigation into the use of Psychometric Input as a basis for Human-Computer Interaction.

She holds a BA in English Literature and Mathematics, a PGDip in Computer Science, an MSc in Computing and Design, a PhD in the area of narrative games evaluation and a Post Graduate Certificate in Higher Education Teaching (PGCHET).  Within DkIT, she lectures in E-Learning, Games & Society, Games Theory and Practice, Designing for Cultural Diversity and Research Methods for Creative Media.

Email: bride.mallon@dkit.ie

Publications
Accepted for publication
Mallon, B & Lynch, R “Stimulating Psychological Attachments in Narrative Games: Reviewing the Emotional Ties between Players, the Game and its Characters” Accepted subject to revision for a special issue of Simulation and Gaming.
Lynch, R., Mallon, B., Nolan, K., “Deciphering the Puppetmaster Enigma: Criteria for Evaluating Alternate Reality Games”, Accepted for the 43rd International Simulation & Gaming Association (ISAGA) Conference Proceedings (2012), Cluj-Napoca, Romania.
Lynch, R., Mallon, B., Nolan, K., “Blending Narrative, Play & Learning: An Examination of Alternate Reality Games as a Game-Based Learning tool,” Extended abstract accepted and chapter under development for the following book: Game Based Learning: Opportunities & Challenges, Cambridge Scholars Publishing.
Mallon, B, Quinlan, JJ, Nolan, K. 11th European Conference on e-Learning, (ECEL 2012) 2012: e-Learning Modalities: A Framework for Selecting Audio.

Forthcoming

Lynch, R., Mallon, B., Nolan, K.,  “Mastering the Puppets: Criteria for Pulling the Strings in an Alternate Reality Game,” Journal of Gaming & Virtual Worlds. 5 (1).

Published

Tabyldy kyzy, J., Mallon, B., Newman, D., Dawid, P (2009), “World of Uncertainty”: A Computer Game for Decision Makers. The 39th Conference. ISAGA 2008 Proceedings.  Games: virtual worlds and reality. Kaunas, Lithuania.
Mallon, B., (2008) “A Peer-Review Process for Games and Software,” New Directions for Evaluation, in C. L. S. Coryn and M. Scriven (eds.), special issue: ‘Reforming the evaluation of research,’ San Francisco: Jossey-Bass, Wiley Periodicals. 118, 37-46.
Mallon, B., (2008), “Towards A Taxonomy of Perceived Agency in Narrative Game-Play,” ACM Computers in Entertainment, Association for Computing Machinery, Article No. 4, Volume 5, Issue 4, Oct/Dec Quarterly Issue.
Webb, B. & Mallon, B., (2007), “Bridging the gap between breadth and depth in IS narrative analysis: an integrated methods approach,” Journal of the Association of Information Systems (JAIS), Volume 8, Issue 7, Article 24, July.
Mallon, A. & Mallon B., (2007), “eLingua Latina and Immersive CALL Tool Design,” Computer Assisted Language Learning (CALL), Vol 20, Issue 4.
Mallon, B. & Webb, B., (2006), “Applying a Phenomenological Approach to Games Analysis: A Case Study,” Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research, Volume 37, No. 2, pp.209-225.
Mallon, B. & Webb, B., (2006), “Determining “pleasurability” in Requirements Analysis: Modeling Propositions on Interaction in Adventure and Role-play Videogames,” International Journal of Technology, Knowledge and Society, Volume 2, Issue 2, pp.99-110.
Mallon, A. & Mallon B., (2006), “Talk to the Triangle: Developing a Natural-language CALL Tool,” Reality and Game & Game and Reality: Abstracts and Papers of the 37th Annual Conference of the International Simulation and Gaming Association (ISAGA), St. Petersburg State University of Engineering and Economics, 3-7 July 2006, pp.296-326.
Mallon, B. & Webb, B., (2005), “Stand Up and Take Your Place: Identifying Narrative Elements in Narrative Adventure and Role-Play Games,” ACM Computers in Entertainment, Association for Computing Machinery, Volume 3, Issue 1, Jan-March Quarterly Issue.
Mallon, B. & Webb, B., (2000),  “Structure, Causality, Visibility and Interaction: Propositions for Evaluating Engagement in Narrative Multimedia,” International Journal of Human-Computer Studies, 53, 269-287.

Conference Presentations
“Game Narrative Challenges”, ‘An Foras Feasa: The Institute for Research in Irish Historical & Cultural Traditions’ conference, “Humanities: Challenging the Future”, 9th June, 2009, Louth, Ireland.
“The odyssey from disequilibrium to equilibrium in virtual reality game-play,” ISAGA’08.  International Simulation and Gaming Association conference, Lithuania, 2008.
“A Peer-Review Process for Games, Software & Simulations, ” ISAGA’07, International Simulation and Gaming Association conference, the Netherlands, 2007.
“Helping the player to achieve presence in the narrative game world: players’ demands for “intelligent” game responses” ISAGA’06, International Simulation and Gaming Association conference, St Petersburg, 2006.
“Applying a Phenomenological Approach to Games Analysis: A Case Example” ISAGA’05, International Simulation and Gaming Association conference, Georgia Institute of Technology, Atlanta, USA, 2005.
Journal Article Reviewer
Two articles reviewed for the International Journal of Technology, Knowledge and Society, 2006.
One article reviewed for the Managing Service Quality Journal, 2003.

Professional Affiliations
Membership of ISAGA, the International Simulation and Gaming Association, since 2005. ISAGA is a leading association in the field of business simulation and gaming, forming an umbrella organization for a range of affiliated regional gaming & simulation associations.

Research Project Supervision
First supervisor for PhD student Ronan Lynch within the Department of Creative Arts at Dundalk Institute of Technology.

Previously 2nd supervisor for two PhD students at Queen’s University Belfast, (Archie McIntosh and Jyldyz Tabyldy kyzy).

Adjudication
PhD External examiner, 2009.  Thesis title: “A Methodology for the Analysis of Interactive Narrative Environments: A Four-Factor Framework”. Candidate Alyx Macfadyen. Supervisor Dr Andrew Stranieri, Graduate School of Information Technology and Mathematical Sciences, Centre for Informatics and Applied Optimisation. University Drive Ballarat, Vic, Australia.
PhD Internal examiner, 2008. Thesis title: “Cultural Theory Analysis of the Management of Technological Change” by Stephen Jackson, Queen’s University Belfast.
Adjudication of a number of students for their differentiation (assessment of their capability to move from MPhil to PhD candidate status) in Information Systems in Queen’s University Belfast.

Additional Projects
Ongoing interest in the ‘World of Uncertainty’; project, an EPSRC funded project run between Queen’s University in Belfast, Brunel (UK) and University of Cambridge (UK). Uncertainty is a big problem for decision makers: this project asks whether people can be trained through games to handle decision-making under uncertain conditions more successfully and with more confidence. The project goal is to build and test an example computer game in which decision-makers can learn how to manage uncertainty, that is, to make good judgments under uncertain conditions, instead of trying to eliminate uncertainty from the problem space.

]]> /bride-mallon/feed/ 0
Sarah McCann /sarah-mccann/ /sarah-mccann/#comments Sat, 20 Apr 2013 17:53:20 +0000 http://d1801788.u185.host.ie/?p=91 Head of Section of Creative Media (former Programme Director, BA in Video & Film Production) Educational Qualifications: BSc. Communications: Film & Broadcasting (2000, DIT/Trinity College Dublin) MSc. Multimedia Systems (2003, Trinity College Dublin)

Taught modules have included:
 Introduction to Camera & Lighting, Production Management, Video Production, Camera & Lighting, Digital Production & Editing, Advanced Multimedia, Documentary Production: Theory & Practice, Introduction to Editing.

Publications/Productions/Exhibitions Currently in Post-Production: Title: Ocean Ambition (52min version) Role: Director/Camera/Editor Funding & Source: Self-funded A documentary following a young Irish rower on his attempt to become part of a world-record winning team rowing across the Atlantic Ocean from Morocco to Barbados. Filmed in Ireland, UK, Morocco & Barbados.  Due to be broadcast on RTE, Summer 2013. Transmission date TBC.

Year: 2013 Title: Out of Adversity (14min short documentary) Role: Camera/Editor Funding & Source: Peace Process: Layers of Meaning Project (DKIT/Trinity/Queen Mary University, London) Screened in Trinity College Dublin, May 2013 with Minister for ... Read More »]]> Head of Section of Creative Media
(former Programme Director, BA in Video & Film Production)

Educational Qualifications:
BSc. Communications: Film & Broadcasting (2000, DIT/Trinity College Dublin)
MSc. Multimedia Systems (2003, Trinity College Dublin)

Taught modules have included:

Introduction to Camera & Lighting, Production Management, Video Production, Camera & Lighting, Digital Production & Editing, Advanced Multimedia, Documentary Production: Theory & Practice, Introduction to Editing.

Publications/Productions/Exhibitions
Currently in Post-Production:
Title: Ocean Ambition (52min version)
Role: Director/Camera/Editor
Funding & Source: Self-funded
A documentary following a young Irish rower on his attempt to become part of a world-record winning team rowing across the Atlantic Ocean from Morocco to Barbados. Filmed in Ireland, UK, Morocco & Barbados.  Due to be broadcast on RTE, Summer 2013. Transmission date TBC.

Year: 2013
Title: Out of Adversity (14min short documentary)
Role: Camera/Editor
Funding & Source: Peace Process: Layers of Meaning Project (DKIT/Trinity/Queen Mary University, London)
Screened in Trinity College Dublin, May 2013 with Minister for Education & Skills, Ruairi Quinn & John O’Dowd, Minister for Education, Northern Ireland.
A short film exploring the varied experiences of those involved in education in Northern Ireland through some of the worst years of the Troubles.

Year: 2012
Title: Ocean Ambition (short version)
Role: Director/Camera/Editor
Funding & Source: Self-funded
To be screened at the Wee Adventure Film Festival Film Festival, March 2012.

Year: 2011
Title: A Pedigree Performance (short documentary)
Role: Director/Camera/Editor
Funding & Source: Self-funded
Screened at the Fastnet Short Film Festival (Cork) May 2011, the Ballinamore Film Festival, August 2011, the Kerry Film Festival, October 2011, the Clones Film Festival, October 2011 and to be screened at the Chicago Irish Film Festival, March 2012 and the Boston Irish Film Festival, March 2012.

Year: 2010
Title: Mollie (short documentary)
Role: Director/Camera/Editor
Funding & Source: Self-funded
Shortlisted for Best Documentary at the Fastnet Short Film Festival (Cork) May 2010, screened at the Clones Film Festival Oct 2010 & at the Boston Irish Film Festival, March 2011.

Year: 2008
Media: Graphic Advertisement
Title: Video & Film in DKIT
Funding & Source: DKIT
Client: Film Ireland (January 2008)

Year: 2007
Media: 30min documentary
Title: Development Perspectives (documentary shot while volunteering in Africa)
Funding & Source: Irish Aid/Youth Work Ireland
Client: Exhibited in Drogheda Arts Centre (Oct 2007) & Dundalk Institute of Technology @ ISEA conference (2009)

Year: 2006
Media: Graphic Advertisement
Title: Video & Film in DKIT
Funding & Source: DKIT
Client: Film Ireland (July 2006)

Year: 2006
Media: Graphic Advertisement
Title: Mastering Your Future
Funding & Source: DKIT
Client: Irish Entreprenuer magazine (January 2006)

Year: 2004
Media: Interactive 3D painting
Title: Cubed (Winner ‘Most Innovative Technology’)
Funding & Source: Self-funded (continuation of Masters’ project)
Client: Exhibited at the 2004 IT&T Conference, Limerick Institute of Technology

Year: 2001
Media: Radio documentary series
Title: Women & Sport: A Winning Combination
Funding & Source: IRTC (now BAI): New Adventures in Broadcasting
Client: LMFM radio & Irish Radio (Connecticut, USA)

Research Interests:


- Media representations of the Northern Ireland conflict with particular reference to border towns
– Interactive Documentary & the role of the director
– Ethnographic documentary & volunteerism

Research supervision
Final-year practical projects & dissertations for students on the BA/BA (Hons) in Video & Film Production and BA/BA(Hons) in Communications in Creative Multimedia.

Funded Research
Development Study: Cubed – May 2006-Dec 2006
Authority: Louth County Enterprise Board
This study focused on the possible development of a multimedia concept (interactive 3D painting – see below in publications section) into a marketable product.

Online Film Distribution & Educational Resource Part I
March 2009-June 2009
Authority: Enterprise Ireland (Innovation Voucher scheme)
This study examined the possibilities of an online educational film distribution resource in Ireland with particular focus on the assessing the need for such a resource.

Online Film Distribution & Educational Resource
Part II
July 2009-Dec 2009
Authority: Enterprise Ireland (Innovation Voucher scheme)
This study continued to examine the possibilities of an online educational film distribution resource in Ireland with particular reference to the practical aspects  and technical requirements of such a resource.

Other Industry Experience


Year: 2003
Role: Production Manager: Documentary
Title: Frank Ned & Busy Lizzie (Best Feature Documentary at the Celtic Film & Television Festival 2004)
Funding & Source: Irish Film Board/TG4
Client: Irish Film Board/TG4

Year: 2002
Role: Production & Post-Production Manager: Animation
Title: Sir Gawain and the Green Knight (BAFTA award for ‘Best Children’s Animation’)
Funding & Source: Channel 4/S4C
Client: Channel 4/S4C

Year: 2002
Role: Production Co-Ordinator: Documentary
Title: The Making of ‘Sir Gawain and the Green Knight’
Funding & Source: Channel 4
Client: Channel 4

Year: 2002
Role: Production Co-Ordinator: Documentary
Title: Gods, Faeries & Misty Mountains
Funding & Resource: Irish Film Board/RTE
Client: Irish Film Board/RTE

Year: 2001
Role: Production Co-Ordinator: Documentary
Title: No Man’s Land
Funding & Resource: RTE
Client: RTE

Year: 2001
Role: Production Co-Ordinator: Short Film
Title: This Little Piggy
Funding & Resource: Irish Film Board/RTE
Client: Screened at the Galway Film Fleadh 2001

Year: 2000
Role: Producer: Short Film
Title: Hitch’d
Client: Screened at the Galway Film Fleadh 2001 & Irish Reels Chicago 2002

Year: 2000
Role: Location Manager: Short Film
Title: All in the Jeans
Client: Screened at the Galway Film Fleadh 2000 & Cork Film Festival 2000

Miscellaneous

  •         Producer/Director at Little Road Productions Ltd.
  •         Programme Consultant & Panelist, Guth Gafa International Documentary Film Festival, 2013
  •         Participant, Leading the Way, Peace Leadership & Conflict Resolution Training Course, 2013, Louth & Messines, Belgium.
  •         Participant, Oral History Training Programme, Peace Process Layers of Meaning Project, 2012 (DKIT/Trinity/Queen Mary University, London)
  •         Co-ordinator, Guth Gafa Documentary Roadshow, 2012
  •         Nominated for a Teaching Excellence Award by DKIT, May 2010
  •         External Examiner: BA (Hons) in Multimedia, Cork Institute of Technology, 2007-2010
  •         Festival Director: The Reel Africa Film Festival 2008, 2009 & 2010, funded by Irish Aid (http://reelafrica.dkit.ie)
  •         Guest Lecturer: MSc in Multimedia Systems, Trinity College Dublin (2003) and Certificate in Entrepreneurship for the Creative Industries, Queen’s University Belfast (2005)
  •         Completed the Creative Media Enterprise Support Programme (2004/2005), a joint venture between DKIT & Queen’s University Belfast aimed at entrepreneurs setting up new digital media businesses
  •         Production Manager of ‘Aisling’, a one-hour multimedia exhibition performed live on a beach in Donegal featuring mixed video, sound, sculpture, laser & pyrotechnics as part of the Earagail Arts Festival (July 2004).

 

]]> /sarah-mccann/feed/ 0
Kieran Nolan /kieran-nolan/ /kieran-nolan/#comments Sat, 20 Apr 2013 17:25:56 +0000 http://d1801788.u185.host.ie/?p=84 Kieran Nolan is a lecturer with the Section of Creative Media at Dundalk Institute of Technology’s School of Informatics and Creative Arts, and a PhD researcher with the GV2 group and Arts Technology Research Lab at Trinity College, Dublin. He is also external examiner for the MA in Design for Digital Media at the University of Portsmouth’s School of Art, Design and Media.

His classes involve both ‘hands-on’ lab based tutorials alongside critical theory modules in interaction design, project development, and the creative and cultural aspects of networked, digital media. He views all media forms as fair game for creative use, using mainstream design toolkits alongside open and ‘closed’ source software and hardware platforms to create unique experiential learning assessments.

Kieran’s PhD research explores the collision of videogame aesthetics, new media art, and interaction design. The first practice based artifact from this research is ... Read More »]]> Kieran Nolan is a lecturer with the Section of Creative Media at Dundalk Institute of Technology’s School of Informatics and Creative Arts, and a PhD researcher with the GV2 group and Arts Technology Research Lab at Trinity College, Dublin. He is also external examiner for the MA in Design for Digital Media at the University of Portsmouth’s School of Art, Design and Media.

His classes involve both ‘hands-on’ lab based tutorials alongside critical theory modules in interaction design, project development, and the creative and cultural aspects of networked, digital media. He views all media forms as fair game for creative use, using mainstream design toolkits alongside open and ‘closed’ source software and hardware platforms to create unique experiential learning assessments.

Kieran’s PhD research explores the collision of videogame aesthetics, new media art, and interaction design. The first practice based artifact from this research is CONTROL, an experimental (meta) game about interface constraints released as part of the Game Pack 01 compilation from LA Game Space.

At DkIT Kieran teaches on the BA (Hons) in Communications and Creative Multimedia, the BSc (Hons) in Computing and Games Development, and the BA in Video and Film Production. Kieran co-supervised CMDkIT’s research MA in Alternate Reality Gaming, and is a research coordinator on CMDkIT’s summer undergraduate research programme. He is also co-organiser of the Picteilín Creative Media and Games Studies Conference (2011-present).

Kieran was previously an external examiner for the Media Communications Department at Cork Institute of Technology. He has also been a visiting lecturer for the MultiMediaTechnology program at FH Salzburg University of Applied Sciences, Letterkenny Institute of Technology’s Design Department, the ATRL at Trinity College, Dublin, and for the MA in Digital Media at the Huston School of Film & Digital Media, NUI Galway.

Kieran was awarded an MA in Interactive Media from the University of Limerick in 2002. His thesis project Bionic Roshambo explored the symbiotic link between people and technology through hand gesture recognition as an arcade gaming interface. It has featured in games industry magazine EDGE, on Game Developer magazine’s Gamasutra.com, on ArcadeHeroes.com, at the Science Gallery, Dublin (2012-2013), and at ZIL Cultural Centre, Moscow (2013).

He holds a BDes (Hons) in Digital Media (2001) and a NDip In Design Communications (1998), both from Letterkenny Institute of Technology. His Design Communications final project won the national multimedia graduate award from the Institute of Designers in Ireland / IDI.

Kieran’s design industry experience goes back to the late 1990s. During the first dot-boom he was a design team lead and in-house trainer for e-learning company Educational Multimedia Group. He also worked as a pixel artist and animator for Nintendo development studio Nocturnal Entertainment Australia. In 1999 Kieran set up H2éire / irishhiphop.com, the longest running online music community in Ireland.

In 2012 Kieran completed an MA in Learning and Teaching through the Centre for Excellent in Learning and Teaching / CELT at DkIT. His ongoing reflective-practice based pedagogical research examines teaching and assessment in new media design education, and was cited in Learning Through Digital Media: Experiments in Technology and Pedagogy by the Institute for Distributed Creativity at The New School, NY.

Kieran has published through a diverse range of conferences, workshops, and exhibitions internationally, including: Synth Eastwood (Dublin 2007), the CMDkIT Symposium (Dundalk 2007, 2008, 2009, 2011), International Symposium of Electronic Arts / ISEA (Belfast & Dundalk 2009), Future and Reality of Gaming / F.R.O.G. (Vienna 2010), FH Salzburg – University of Applied Sciences (Salzburg 2011), Ignite! at Mindfield (Dublin 2011), Picteilín (Dundalk, 2011, 2013), the European Communication Research and Education Association / ECREA Digital Culture and Communication Workshop (Barcelona 2011), Musica Nova (Dundalk 2012), Banter at Make A Move (Limerick, IE 2012), the European Conference on eLearning / ECEL (Groningen 2012), GAME: The Future of Play at the Science Gallery (Dublin 2012-2013), SCIFEST (Dundalk 2013), iHCI (Dundalk 2013), GAME at the ZIL Culture Centre (Moscow 2013), Digital Arts and Humanities Institute, University of Ulster at CultureTECH (Derry 2013), The Imaginary App Exhibition (Museum London, Ontario 2013 and Artispace, Arlington, VA 2013-2014), the Post-Digital Research Workshop by reSource / transmediale & Aarhus University (Aarhus 2013), Transmediale (Berlin 2014), MAKE at CIT Crawford School of Art & Design (Cork 2014), the A MAZE. 3rd International Independent Video Games Festival (Berlin 2014), the My Famicase Exhibition (Tokyo 2014), and the EGX Leftfield Collection (London, 2014).

]]> /kieran-nolan/feed/ 0
Caroline O’Sullivan /caroline-osullivan/ /caroline-osullivan/#comments Sat, 20 Apr 2013 17:24:27 +0000 http://d1801788.u185.host.ie/?p=81 Caroline’s research interests include digital media and contemporary culture, popular music, identity and expression online, emerging ethnographic practices, creative technologies, gender issues in technology and pedagogies for stimulating creativity and innovation.

She graduated from University College Dublin with a BA (Joint Hons) in Sociology and Library and Information Science and from Dublin City University with an MSc in Multimedia. She is currently pursuing her PhD in the Department of Sociology in Trinity College Dublin in the area of digital media and contemporary music consumption.

She has been a lecturer in Dundalk Institute of Technology since 2000 where she has lectured in the areas of Multimedia, Interaction and Graphic Design, Digital Media Culture, Innovation and Contemporary issues in Creative Media Industries, Research Methodologies and Practice Based Research. She has been extensively involved in course development in the disciplines of Creative Multimedia, Film and ... Read More »]]> Caroline’s research interests include digital media and contemporary culture, popular music, identity and expression online, emerging ethnographic practices, creative technologies, gender issues in technology and pedagogies for stimulating creativity and innovation.

She graduated from University College Dublin with a BA (Joint Hons) in Sociology and Library and Information Science and from Dublin City University with an MSc in Multimedia. She is currently pursuing her PhD in the Department of Sociology in Trinity College Dublin in the area of digital media and contemporary music consumption.

She has been a lecturer in Dundalk Institute of Technology since 2000 where she has lectured in the areas of Multimedia, Interaction and Graphic Design, Digital Media Culture, Innovation and Contemporary issues in Creative Media Industries, Research Methodologies and Practice Based Research. She has been extensively involved in course development in the disciplines of Creative Multimedia, Film and Video Production, and Games Development not only within Dundalk Institute of Technology but also with University of Ulster, Griffith College Dublin, Upper Bann Institute of Further Education and FETAC.

She is currently employed as an external examiner for the Institute of Art, Design and Technology, Dun Laoghaire. She was a member of the executive organising committee of the 2009 International Symposium of Electronic Arts and on the programming committee for the 2008 Sociological Association of Ireland Post Graduate conference.

She is a member of the Sociological Association of Ireland (SAI), the Association of Internet Researchers (AoIR), the International Association for the Study of Popular Music (IASPM) and the Irish Social Science Platform (ISSP).

Conference papers
New Media Technologies influence over popular music’s consumption and performance, the 15th International Symposium on Electronic Art, University of Ulster, August 2009
Tomorrow on Facebook is more real than what happens tonight, Department of Media Studies seminar series NUI Maynooth, April 2009.
From the local to the virtual and back again: the challenges of conducting an ethnographic study on the Dublin Music Scene. Living Cultures – Contemporary Ethnographies of Culture, University of Leeds March 2009.
72459169 Friends – MySpace.com the first example of gender balance in Gaming?, 2nd DKIT Music and Creative Media Department Research Symposium April 2006
The challenges of the introduction of Digital Media into Irish secondary level education 1st DKIT Music and Creative Media Research Symposium Dec 2005
Virtual Ireland: the importance and the potential of the creative media sector in Ireland; “Material Ireland/ Virtual Ireland “ Mid Atlantic Conference for Irish Studies, University of Maryland October 2003
Supporting Creative and Digital Media in the North East; Irish Scientists Year Book 2003

]]> /caroline-osullivan/feed/ 0
JJ Quinlan /jj-quinlan/ /jj-quinlan/#comments Sat, 20 Apr 2013 17:21:45 +0000 http://d1801788.u185.host.ie/?p=79 JJ Quinlan is a lecturer and researcher in Creative Media in DKIT. Before he joined DKIT, he  worked as a Creative director in ‘bespoke training software’ aimed at sales staff of multinational pharmaceutical companies. He was involved in the developing of animation, interactive exercises, video simulations and 3d environment products, making these  the ‘High End’ of the market. He was also a senior multimedia designer in many successful e-learning projects for large multinational ‘blue chip’ companies. Prestigious clients included Shell, Abbott, SmithKline Beecham, Microsoft, Erickson,Governmental Agencies,  Takeda, Astellas and TAP.

The aim of his research is to investigate the issues that would affect game developers  when designing aesthetics for the elderly. This will be done through an investigation into the need for games for the elderly, as it is the belief of the researcher that this is an underdeveloped market. To ... Read More »]]> JJ Quinlan is a lecturer and researcher in Creative Media in DKIT. Before he joined DKIT, he  worked as a Creative director in ‘bespoke training software’ aimed at sales staff of multinational pharmaceutical companies. He was involved in the developing of animation, interactive exercises, video simulations and 3d environment products, making these  the ‘High End’ of the market. He was also a senior multimedia designer in many successful e-learning projects for large multinational ‘blue chip’ companies. Prestigious clients included Shell, Abbott, SmithKline Beecham, Microsoft, Erickson,Governmental Agencies,  Takeda, Astellas and TAP.

The aim of his research is to investigate the issues that would affect game developers  when designing aesthetics for the elderly. This will be done through an investigation into the need for games for the elderly, as it is the belief of the researcher that this is an underdeveloped market. To develop a further understanding of this target market,  similar markets and Brands will be investigated to find common themes or insight. Using this information, various design aesthetics can be investigated. This investigation will then be used as a foundation for future research regarding game design for the elderly. Issues such as ‘The Uncanny Valley’ and HCI (Human Computer interaction) issues for the elderly would be significant here.

JJ’s Responsibilities in Creative media is the delivery of the following modules:

  • Multimedia Authoring
  • Visual Communications
  • 3D Studies
  • Multimedia Tools
  • Creative Media Degree Project Supervision
  • Games Development Degree Team Supervision
  • Game Design Springboard

Publications:
11th European Conference on e-Learning (ECEL 2012) with the paper entitled “e-Learning  Modalities: A Framework for Selecting Audio”

ISEA 2009 with the paper entitled “Break your Routines. The Visual Representation of Time and Space Using Mobile Technology”

MASTER OF SCIENCE  Dissertation “Designing A Digital Character”, This Project Won 1st  Place In The ‘Knowledgewell Design Award’ For That Year.

]]> /jj-quinlan/feed/ 0